"Let’s think positive!"
I got to the end of P2:IS and I cried. I cried big fat tears of rage. At least it ends on a hopeful note.
… Which promptly gets thrown out the window in EP. hahaahahhaa nobody in this game can catch a break
Continuation of this (x)
You guys asked for another family au for a while now, so I am giving you another family au. And I have also given these dorky men, Nico and Aimee a new family sunshine, Jeanelle ♥ Don’t ask me where they came from. I don’t know where children comes from and why my elementary school uniform was THAT green.
There are lame captions!
There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!
For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.
Thanks for reading!