"Phoenix Rie", "Phenix Rie"
Sega (joined 1984)
- Alex Kidd in Miracle World (Character Designer)
- Phantasy Star (Creator/Writer, Executive Designer)
- Altered Beast (Designer)
- Alex Kidd in the Enchanted Castle (Assistant Director, Animator)
- Mystic Defender (Enemy Designer, Character designer)
- Phantasy Star II (Executive Designer)
- Sorcerian (Graphic Designer)
- Shadow Dancer: The Secret of Shinobi (Graphic Design)
- Sonic the Hedgehog (Design)
- Sonic the Hedgehog 2 (Zone Artist)
- Phantasy Star IV: The End of the Millennium (Director, Environment Designer, Object Designer, Event Designer)
- Magic Knight Rayearth (Director)
- Deep Fear (Producer)
- Skies of Arcadia (Producer)
- 7th Dragon (Producer)
"Let’s think positive!"
I got to the end of P2:IS and I cried. I cried big fat tears of rage. At least it ends on a hopeful note.
… Which promptly gets thrown out the window in EP. hahaahahhaa nobody in this game can catch a break
Continuation of this (x)
You guys asked for another family au for a while now, so I am giving you another family au. And I have also given these dorky men, Nico and Aimee a new family sunshine, Jeanelle ♥ Don’t ask me where they came from. I don’t know where children comes from and why my elementary school uniform was THAT green.
There are lame captions!
There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!
For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.
Thanks for reading!